TABLE 2

Contrast Coded Regression Models Comparing Effects of Low, Moderate, and High Levels of Engagement to Nonengagement

Life SatisfactionProsocial Behavior
BSE95% CIPr2BSE95% CIPr2
Daily hours of console game engagement
 <1 vs none0.100.0210.06 to 0.14<.0010.00530.310.0460.22 to 0.40<.0010.0092
 1 to 3 vs none0.010.022−0.03 to 0.05.658n/a−0.030.048−0.12 to 0.07.545n/a
 >3 vs none−0.170.037−0.24 to −0.10<.0010.0046−0.500.082−0.66 to −0.33<.0010.0074
Daily hours of computer game engagement
 <1 vs none0.120.0200.08 to 0.16<.0010.00770.190.0450.10 to 0.27<.0010.0034
 1 to 3 vs none−0.010.029−0.05 to 0.02.464n/a−0.020.042−0.11 to 0.06.566n/a
 >3 vs none−0.200.031−0.26 to −0.13<.0010.0081−0.270.070−0.40 to −0.13<.0010.0029
Internalizing ProblemsExternalizing Problems
BSE95% CIPr2BSE95% CIPr2
Daily hours of console game engagement
 <1 vs none−0.520.083−0.68 to −0.35<.0010.0090−0.64−0.142−0.82 to −0.46<.0010.0108
 1 to 3 vs none0.040.086−0.13 to 0.21.651n/a0.030.0060.16 to 0.21.768n/a
 >3 vs none0.920.1480.63 to 1.20<.0010.00901.170.1800.86 to 1.49<.0010.0118
Daily hours of computer game engagement
 <1 vs none−0.370.080−0.53 to −0.21<.0010.0050−0.680.089−0.86 to −0.51<.0010.0127
 1 to 3 vs none0.020.075−0.13 to 0.17.797n/a0.070.084−0.09 to 0.24.383n/a
 >3 vs none0.720.1240.54 to 1.03<.0010.09001.120.1360.85 to 1.39<.0010.0146
  • Coefficients reflect values adjusted and weighted by representativeness of participants across the United Kingdom. B, unstandardized regression slope coefficients; n/a, not applicable.