PEDIATRICS Vol. 108 No. 5 November 2001, pp. 1222-1226
The American Academy of Pediatrics recognizes
exposure to violence in media, including television, movies, music, and
video games, as a significant risk to the health of children and
adolescents. Extensive research evidence indicates that media violence
can contribute to aggressive behavior, desensitization to violence, nightmares, and fear of being harmed. Pediatricians should assess their
patients' level of media exposure and intervene on media-related health risks. Pediatricians and other child health care providers can
advocate for a safer media environment for children by encouraging media literacy, more thoughtful and proactive use of media by children
and their parents, more responsible portrayal of violence by media
producers, and more useful and effective media ratings.
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ABSTRACT
Top
Abstract
Introduction
References
At a Congressional Public Health Summit in July 2000, the
American Academy of Pediatrics (AAP) was joined by the American Medical
Association, the American Academy of Child and Adolescent Psychiatry,
and the American Psychological Association in issuing an unprecedented
"Joint Statement on the Impact of Entertainment Violence on
Children" (http://www.aap.org/advocacy/releases/jstmtevc.htm). Although recent school shootings have prompted politicians and the
general public to focus their attention on the influence of media
violence, the medical community has been concerned with this issue
since the 1950s.1 On the basis of a growing and nearly
unanimous body of evidence associating media violence with increased
aggression in young people, the US Surgeon General issued a special
report on the public health effects of media violence in
1972.2 Ten years later, the National Institute of Mental
Health issued a comprehensive review of the research on media violence
and its effects, outlining concerns for children's psychological
health,3 as did a report generated by the American
Psychological Association in 1993.4
American children between 2 and 18 years of age spend an average
of 6 hours and 32 minutes each day using media (television, commercial
or self-recorded video, movies, video games, print, radio, recorded
music, computer, and the Internet).5 This is more time
than they spend on any other activity, with the exception of sleeping.
When simultaneous use of multiple media is accounted for, that exposure
increases to 8 hours a day.6 A large proportion of this
media exposure includes acts of violence that are witnessed or
"virtually perpetrated" (in the form of video games) by young
people. It has been estimated that by age 18, the average young person
will have viewed 200 000 acts of violence on television
alone.7
The National Television Violence study evaluated almost 10 000 hours of
broadcast programming from 1995 through 1997 and found that 61% of the
programming portrayed interpersonal violence, much of it in an
entertaining or glamorized manner.8-10 The highest
proportion of violence was found in children's shows. Of all animated
feature films produced in the United States between 1937 and 1999, 100% portrayed violence, and the amount of violence with intent to
injure has increased through the years.11 More than 80%
of the violence portrayed in contemporary music videos is perpetrated
by attractive protagonists against a disproportionate number of women
and blacks.12 American media, in particular, tend to
portray heroes using violence as a justified means of resolving
conflict and prevailing over others.13
Prolonged exposure to such media portrayals results in increased
acceptance of violence as an appropriate means of solving problems and
achieving one's goals.14,15 Television, movies, and music
videos normalize carrying and using weapons and glamorize them as a
source of personal power.16 Children in grades 4 through 8 preferentially choose video games that award points for violence
against others.17 Of the 33 most popular games, 21%
feature violence against women.18 The popular music CD
that led the sales charts and swept the Music Television (MTV) Video
Music Awards in the year 2000 featured songs about rape and murder with
graphic lyrics and sound effects.19 Because children have
high levels of exposure, media have greater access and time to shape
young people's attitudes and actions than do parents or teachers,
replacing them as educators, role models, and the primary sources of
information about the world and how one behaves in it.20
After the tragic shootings at Columbine High School in 1999, President
Clinton asked the Federal Trade Commission (FTC) to investigate whether
the motion picture, music, and video game industries advertised and
marketed violent material to children and adolescents. Working with
industry-provided documents, the FTC determined that, despite the fact
that their own ratings systems found the material appropriate only for
adults, these industries practiced "pervasive and aggressive
marketing of violent movies, music, and electronic games to
children."21
Many parents find the entertainment industry's media ratings systems
difficult to use; 68% of the parents of 10- to 17-year-olds do not use
the television rating system at all,22 and only 10% check
the ratings of computer or video games that their adolescents wish to
rent or buy.23 Many parents find the ratings unreliably
low, with an objective parental evaluation finding as much as 50% of
television shows rated TV-14 to be inappropriate for their
teenagers.24 The ratings are determined by industry-sponsored ratings boards or the artists and producers themselves. They are age based, which assumes that all parents agree
with the raters about what is appropriate content for their children of
specific ages. Furthermore, different ratings systems for each medium
(television, movies, music, and video games) make the ratings
confusing, because they have little similarity or relationship to one
another. The AAP offers an informational brochure that pediatricians
can offer to parents and children to help them use the
various ratings systems to guide better media
choices.25
Research has associated exposure to media violence with a variety
of physical and mental health problems for children and adolescents,
including aggressive behavior, desensitization to violence, fear,
depression, nightmares, and sleep disturbances. More than 3500 research
studies have examined the association between media violence and
violent behavior; all but 18 have shown a positive
relationship.26 Consistent and strong associations between
media exposure and increases in aggression have been found in
population-based epidemiologic investigations of violence in American
society,27 cross-cultural studies,28 experimental29-31 and "natural" laboratory research,32 and longitudinal studies that show that aggressive behavior associated with media exposure persists for decades.33-35 The strength of the correlation between
media violence and aggressive behavior found on
meta-analysis36 is greater than that of calcium intake and
bone mass, lead ingestion and lower IQ, condom nonuse and sexually
acquired human immunodeficiency virus infection, or environmental
tobacco smoke and lung cancer37 Children are influenced by media It is not violence itself but the context in which it is portrayed that
can make the difference between learning about violence and learning to
be violent. Serious explorations of violence in plays like
Macbeth and films like Saving Private Ryan treat
violence as what it is In addition to modeling violent behavior, entertainment media inflate
the prevalence of violence in the world, cultivating in viewers the
"mean world" syndrome, a perception of the world as a dangerous
place.55,56 Fear of being the victim of violence is a
strong motivation for some young people to carry a weapon, to be more
aggressive, to "get them before they get me."56 For
some children, exposure to media violence leads to anxiety, depression,
and posttraumatic stress disorder57 or to sleep
disturbances and nightmares.58 Some defend media violence
as an outlet for vicariously releasing hostility in the safety of
virtual reality. However, research testing this "catharsis
hypothesis" found that after experiencing media violence, children
displayed increased overt aggression because of lowered
inhibitions.59 Numerous studies have shown that the most
insidious and potent effect of media violence is to desensitize all of
us to real life violence.60-62
Interactive media, such as video games and the Internet, are so new
that there has been little time to assess their influence on
children's physical and mental health. Early studies of these rapidly
growing and ever more sophisticated types of media indicate that the
effects of child-initiated virtual violence may be even more profound
than those of passive media, such as television.63-65 Experimental studies have shown that after playing video games, young
people exhibit measurable decreases in prosocial and helping behaviors
and increases in aggressive thoughts and violent retaliation to
provocation.66 Playing violent video games has been found
to account for a 13% to 22% increase in adolescents' violent behavior; by comparison, smoking tobacco accounts for 14% of the increase in lung cancer.66
Children learn by observing and trying out "behavioral scripts."
Repeated exposure to violent behavioral scripts can lead to increased
feelings of hostility, expectations that others will behave
aggressively, desensitization to the pain of others, and increased
likelihood of interacting and responding to others with violence.66 Active participation increases effective learning. Video games are an ideal environment in which to learn violence. They place the player in the role of the aggressor and reward
him or her for successful violent behavior. Rather than observing part
of a violent interaction, video games allow the player to rehearse an
entire behavioral script, from provocation, to choosing to respond
violently, to resolution of the conflict. Moreover, video games have
been found to be addictive67; children and adolescents
want to play them for long periods of time to improve their scores and
advance to higher levels. Repetition increases their effect.
Interpersonal violence, as victim or as perpetrator, is now a more
prevalent health risk than infectious disease, cancer, or congenital
disorders for children, adolescents, and young adults. Homicide,
suicide, and trauma are leading causes of mortality in the pediatric
population, resulting in cumulative death rates of 22.8 per 100 000 in
those 5 to 14 years of age and 114.4 per 100 000 in those 15 to 21 years of age.68 Among urban youth, interpersonal violence
is the most prevalent cause of injury (33%), and the incidence of
gunshot wounds has increased dramatically in the past
decade.69 Gun violence is now a leading killer of children
and adolescents.70,71 Each year, 3500 adolescents are
murdered72 and more than 150 000 adolescents are arrested
for violent crimes.73 Nonwhite children and adolescents,
particularly black males, disproportionately suffer the effects of
violence in their communities as aggressors and as victims. The number
of murderers 15 to 17 years of age increased by 195% between 1984 and
1994, when 94% of juveniles arrested for murder were male and 59%
were black.74 The murder rate of young black males rose
300% during the 3 decades after television's introduction in the
United States.75 Although exposure to media violence is
not the sole factor contributing to aggression, antisocial attitudes,
and violence among children and adolescents, it is an important health
risk factor on which we, as pediatricians and as members of a
compassionate society, can intervene.
The AAP offers the following recommendations:
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INTRODUCTION
Top
Abstract
Introduction
References
![]()
EXPOSURE
![]()
INFLUENCE
associations clinicians
accept and on which preventive medicine is based without question.
they learn by observing, imitating,
and making behaviors their own. Aggressive attitudes and behaviors are
learned by imitating observed models.38-41 Research has
shown that the strongest single correlate with violent behavior is
previous exposure to violence.42-44 Because children
younger than 8 years cannot discriminate between fantasy and reality,
they are uniquely vulnerable to learning and adopting as reality the
circumstances, attitudes, and behaviors portrayed by entertainment
media.45-49
a human behavior that causes suffering, loss,
and sadness to victims and perpetrators. In this context, viewers learn
the danger and harm of violence by vicariously experiencing its
outcomes. Unfortunately, most entertainment violence is used for
immediate visceral thrills without portraying any human cost. Sophisticated special effects, with increasingly graphic depictions of
mayhem, make virtual violence more believable and appealing. Studies
show that the more realistically violence is portrayed, the greater the
likelihood that it will be tolerated and learned.50,51 Titillating violence in sexual contexts and comic violence are particularly dangerous, because they associate positive feelings with
hurting others.52-54
7. Pediatricians should advocate for simplified content-based media ratings to help parents guide their children to make healthy media choices. A new child- and family-friendly rating system that describes media content in several areas (violence, language, sex, nudity, etc) is needed so parents can align their children's media exposure to their personal values. Although remaining respectful of and responsive to inherent differences between media, simple content-descriptive ratings that are consistent across various entertainment media should be devised. Just as it is important that parents know the ingredients in food they may feed to their children, they should be fully informed about the content of the media their children may use.
8. Pediatricians should remember, and remind their patients' families, that if we do not buy or use entertainment media that are harmful to children, these media will no longer be produced.
Committee on Public Education, 2000-2001
Miriam E. Bar-on, MD, Chairperson
Daniel D. Broughton, MD
Susan Buttross, MD
Suzanne Corrigan, MD
Alberto Gedissman, MD
M. Rosario González de Rivas, MD
Michael O. Rich, MD, MPH
Donald L. Shifrin, MD
Liaisons
Michael Brody, MD
American Academy of Child and Adolescent Psychiatry
Brian Wilcox, PhD
American Psychological Association
Consultant
Paul Horowitz, MD
AAP Media Resource Team
Staff
Jennifer Stone
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FOOTNOTES |
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The recommendations in this statement do not indicate an exclusive course of treatment or serve as a standard of medical care. Variations, taking into account individual circumstances, may be appropriate.
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ABBREVIATIONS |
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AAP, American Academy of Pediatrics; MTV, Music Television; FTC, Federal Trade Commission.
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REFERENCES |
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