PEDIATRICS Vol. 108 No. 1 July 2001, pp. 179-180
COMMENTARY:
For a Child, Every Moment Is a
Teachable Moment
We are brought to a rude awakening by
Thompson and Yokota's content analysis of G-rated animated feature
films.1 The use of alcohol, tobacco, and other drugs is so
deeply ingrained in the American lifestyle that these health risk
behaviors are portrayed for comedy, drama, or as normal everyday
activity even in entertainment that most parents provide
unquestioningly to their youngest children. Nearly half of the 81 films
produced since 1937 contained portrayals of alcohol and/or tobacco use. Only 3 contained pro-health messages; all 3 warned only of tobacco. Remembering that children under the age of 8 years are developmentally incapable of making a clear distinction between fantasy and reality, we
need to reexamine what even our "safest" media are portraying as
the ways of the world.
Alcohol consumption is rife in recent films like "All Dogs Go to
Heaven" and "The Great Mouse Detective," and it is played for
laughs in the classics "Sleeping Beauty" and "Fantasia." In this context, is it so surprising that 1 in 7 fourth graders has been
drunk and 1 in 3 believes that alcohol consumption is a "big problem" in their age group?2 Research has shown that children are more inclined to accept alcohol consumption after exposure
to television portraying such behaviors.3,4 Alcohol is the
mood-altering drug most frequently used by children 12 to 17 years
old.5 Thirty-eight percent of eighth graders and 60% of
ninth graders have started drinking alcohol.6 By high
school graduation, two thirds are regular drinkers and 40% are
frequent binge drinkers.7 Alcohol-related motor vehicle
collisions are the number one cause of death among
teenagers.8
Animation exerts a powerful pull on the attention and imaginations of
young people. When tobacco was advertised using cartoon characters,
children as young as 6 recognized Joe Camel as frequently as Mickey
Mouse and associated him positively with smoking
cigarettes.9 Smoking has long been used in entertainment
media as a means of establishing characters' "coolness." Animated
features are no exception, portraying tobacco-using heroes from the
ruggedly individualistic cowboy "Pecos Bill" to the brilliant and
thoughtful "Great Mouse Detective." Young smokers repeatedly cite
that they started smoking because it made them appear "mature" or
"cool." More than 3000 adolescents initiate smoking each day, and
>85% of all long-term habitual smokers started before the age of
18.10 With increasing exposure to media portrayals of
tobacco use, seventh graders report increasingly positive attitudes
toward and higher rates of smoking.11 During the 1990s,
cigarette smoking among youth increased by 30% in the United States,
and one third of all young people who smoke will suffer premature
deaths from tobacco-related diseases.12 It is encouraging
that Thompson and Yokota found only 5 implications of other drug use in
animated feature films, but the 40 000 deaths attributed to illegal
drugs pale in comparison to those associated with alcohol (100 000) and tobacco use (400 000). These acquired behaviors account for over
half a million avoidable deaths each year, many of them among people
who initiated their drinking or smoking at an early age. As
pediatricians, we usually do not care for patients in the end stages of
alcohol and tobacco-related diseases, but we do care for them
when they become "infected." The lifestyles they adopt as
children and adolescents will affect their whole lives. Part of our
task is to respond to environmental influences on child and adolescent
health and to prevent disease through anticipatory guidance.
Media are a more ubiquitous and powerful presence in the physical and
psychosocial environments of children and adolescents than lead,
passive smoke, or toxic waste. More than 99% of American households
have television and 89% of households with children between 2 and 17 years of age have 2 or more television sets. Each day, children between
the ages of 2 and 7 years spend 3 hours and 34 minutes using media, and
those between 8 and 18 spend 6 hours and 43 minutes.13
There is a large and growing body of research data that shows strong
associations between media use and interpersonal violence, risky sexual
behavior, obesity, body image problems, and substance use. When this
country was formed, it was determined that to keep it strong and safe,
its citizens needed to be literate. Our founders ensured public
education for all, so that we could be informed and critical consumers
of information, protecting ourselves and society from dangerous
misrepresentation. Today, we receive >95% of our information from
nonprint media. Our kids can read and write, but few can protect
themselves by being similarly literate to nonprint media. Recent
pediatric research has demonstrated the positive health effects of
media literacy on aggressive behavior14 and
decision-making around alcohol use.15
In America, we make a distinction between education and entertainment.
We learn important values and serious information in school, at church,
and in the doctor's office, but television, movies, and other media
are entertainment, relaxing "down time" for our minds.
Unfortunately, the education/entertainment dichotomy is both artificial
and false. As early as 1933, Herbert Blumer recognized that "motion
pictures are a genuine educational institution ... educational in
the truer sense of actually introducing [the young person] to and
acquainting him with a type of life which has immediate, practical, and
momentous significance. In a genuine sense, motion pictures define his
role, elicit his direct impulses, and provide substance for his
emotions and ideas. Their modes of life are likely to carry an
authority and sanction which make them formative of codes of living."
As pediatricians, we experience this when boys hurt themselves
practicing wrestling moves or girls starve themselves to look like
models in teen magazines. We patch kids up after a bike accident and we
take advantage of the "teachable moment" to encourage wearing
helmets. What we have come to realize is that there is no "down
time" for a young person's developing brain. They are always
curious, always learning. For a child, every moment is a teachable
moment. Children spend more time using media than they spend at school,
with parents, or in any other activity except for sleep. Media are
teaching our children and they are incorporating what they learn into
their lives. We must pay more attention to the lessons they are
learning.
Division of Adolescent and Young Adult Medicine
Children's Hospital
Boston, MA 02115
FOOTNOTES
Received for publication May 14, 2001; accepted May 14, 2001.
Reprint requests to (M.R.) Division of Adolescent and Young Adult Medicine, Children's Hospital, 300 Longwood Ave, Boston, MA 02115. E-mail: michael.rich{at}tch.harvard.edu
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- American Academy of Pediatrics. Alcohol: Your Child and Drugs. Elk Grove Village, IL: American Academy of Pediatrics; 1991
- Austin EW, Meili HK Effects of interpretations of televised alcohol portrayals on children's alcohol beliefs. J Brdcst Elec Media 1994; 38:417-435
- Rychtarik RG, Fairbank JA, Allen CM, Foy DW, Drabman RS Alcohol use in television programming: effects on children's behavior. Addict Behav 1983; 8:19-22 [CrossRef][Medline]
- Leiber L. Commercial and Character Slogan Recall by Children Ages 9 to 11 Years: Budweiser Frogs Versus Bugs Bunny. Berkeley, CA: Center on Alcohol Advertising; 1996
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Pediatrics (ISSN 0031 4005). Copyright ©2001 by the American Academy of Pediatrics
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