Video Game-Related Seizures: A Report on 10 Patients and a Review of the Literature
1 Department of Pediatrics, Divisions of Congenital Defects and Neurology, Children's Hospital and Medical Center, University of Washington School of Medicine, Seattle, WA
2 Department of Medicine, Division of Neurology, Section of EEG and Clinical Neurophysiology, University of Washington School of Medicine, Seattle, WA
3 Department of Pediatrics, Divisions of Neurology, Children's Hospital and Medical Center, University of Washington School of Medicine, Seattle, WA
Objective. To further describe the features, postulated pathophysiology, treatment, and outcome of seizures occurring while playing or watching video games (video game-related seizures (VGRS)).
Design. We evaluated retrospectively 10 patients with VGRS seen by us and reviewed 25 reported cases.
Results. The 35 patients ranged in age from 1 to 36 years (mean: 13.2); and 26 subjects (74%) were male. Eight individuals (29%) had prior infrequent nonfebrile seizures, 4 (11%) had febrile convulsions, and 2 (6%) had a family history of epilepsy. VGRS consisted of generalized tonic-clonic seizures in 22 of 35 individuals (63%); absences in 2 (6%); simple partial seizures in 6 (19%); complex partial seizures in 4 (11%); and other manifestations in 4. Neurologic examination and computed tomographic and magnetic resonance imaging scans were normal. Electroencephalograms demonstrated generalized or focal, interictal or ictal epileptic patterns in 11 of 21 patients (52%) and photoparoxysmal responses in 17 of 32 (53%). Eleven of 15 individuals (73%) treated with video game (VG) abstinence alone, 3 of 6 who received anticonvulsants but played VGs, and 7 of 12 treated with combined VG abstinence and anticonvulsants had no further seizures.
Conclusions. We postulate that a special convulsive susceptibility of selected neurons in striate, peristriate, infratemporal, and posterior parietal cortices to particular visual stimuli plays a major role in VGRS. VG abstinence is the treatment of choice of VGRS. Anticonvulsant medication is suggested only for those individuals who continue to play VGs or suffer from seizures triggered by other, unavoidable visual stimuli, or from unprovoked attacks.
Submitted on February 22, 1993Accepted on August 19, 1993
This article has been cited by other articles:
![]() |
D. J. Uhlrich, K. A. Manning, M. L. O'Laughlin, and W. W. Lytton Photic-Induced Sensitization: Acquisition of an Augmenting Spike-Wave Response in the Adult Rat Through Repeated Strobe Exposure J Neurophysiol, December 1, 2005; 94(6): 3925 - 3937. [Abstract] [Full Text] [PDF] |
||||
![]() |
J. Newman In search of the videogame player: The lives of Mario New Media Society, September 1, 2002; 4(3): 405 - 422. [Abstract] [PDF] |
||||
![]() |
G. Erba Preventing seizures from ""Pocket Monsters"": A way to control reflex epilepsy Neurology, November 27, 2001; 57(10): 1747 - 1748. [Full Text] [PDF] |
||||
![]() |
Y. Takahashi, T. Fujiwara, K. Yagi, and M. Seino Photosensitive epilepsies and pathophysiologic mechanisms of the photoparoxysmal response Neurology, September 1, 1999; 53(5): 926 - 926. [Abstract] [Full Text] |
||||
![]() |
VIDEO GAME-RELATED SEIZURES Journal Watch (General), April 29, 1994; 1994(429): 7 - 7. [Full Text] |
||||








