Published online August 1, 2008
PEDIATRICS Vol. 122 No. 2 August 2008, pp. e305-e317 (doi:10.1542/10.1542/peds.2007-3134)
This Article
Right arrow Full Text
Right arrow Full Text (PDF)
Right arrow Submit a response
Right arrow Alert me when this article is cited
Right arrow Alert me when eLetters are posted
Right arrow Alert me if a correction is posted
Right arrow Citation Map
Services
Right arrow E-mail this article to a friend
Right arrow Similar articles in this journal
Right arrow Similar articles in PubMed
Right arrow Alert me to new issues of the journal
Right arrow Add to My File Cabinet
Right arrow Download to citation manager
Right arrowRequest Permissions
Citing Articles
Right arrow Citing Articles via HighWire
Right arrow Citing Articles via CrossRef
Right arrow Citing Articles via Google Scholar
Google Scholar
Right arrow Articles by Kato, P. M.
Right arrow Articles by Pollock, B. H.
Right arrow Search for Related Content
PubMed
Right arrow PubMed Citation
Right arrow Articles by Kato, P. M.
Right arrow Articles by Pollock, B. H.
Related Collections
Right arrow Office Practice
Social Bookmarking
 Add to CiteULike   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Facebook   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

ARTICLE

A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial

Pamela M. Kato, PhD, EdMa,b, Steve W. Cole, PhDb, Andrew S. Bradlyn, PhDc and Brad H. Pollock, PhD, MPHd

a Department of Pediatrics, Stanford Hospital, Stanford, California
b HopeLab Foundation, Redwood City, California
c Health Research Center, Robert C. Byrd Health Sciences Center, West Virginia University, Morgantown, West Virginia
d Department of Epidemiology and Biostatistics, School of Medicine, and San Antonio Cancer Institute, University of Texas Health Science Center, San Antonio, Texas

OBJECTIVE. Suboptimal adherence to self-administered medications is a common problem. The purpose of this study was to determine the effectiveness of a video-game intervention for improving adherence and other behavioral outcomes for adolescents and young adults with malignancies including acute leukemia, lymphoma, and soft-tissue sarcoma.

METHODS. A randomized trial with baseline and 1- and 3-month assessments was conducted from 2004 to 2005 at 34 medical centers in the United States, Canada, and Australia. A total of 375 male and female patients who were 13 to 29 years old, had an initial or relapse diagnosis of a malignancy, and currently undergoing treatment and expected to continue treatment for at least 4 months from baseline assessment were randomly assigned to the intervention or control group. The intervention was a video game that addressed issues of cancer treatment and care for teenagers and young adults. Outcome measures included adherence, self-efficacy, knowledge, control, stress, and quality of life. For patients who were prescribed prophylactic antibiotics, adherence to trimethoprim-sulfamethoxazole was tracked by electronic pill-monitoring devices (n = 200). Adherence to 6-mercaptopurine was assessed through serum metabolite assays (n = 54).

RESULTS. Adherence to trimethoprim-sulfamethoxazole and 6-mercaptopurine was greater in the intervention group. Self-efficacy and knowledge also increased in the intervention group compared with the control group. The intervention did not affect self-report measures of adherence, stress, control, or quality of life.

CONCLUSIONS. The video-game intervention significantly improved treatment adherence and indicators of cancer-related self-efficacy and knowledge in adolescents and young adults who were undergoing cancer therapy. The findings support current efforts to develop effective video-game interventions for education and training in health care.


Key Words: adherence • cancer • video game • adolescent • pediatric oncology • randomized trial

Abbreviations: AYA—adolescents and young adults • 6-MP—6-mercaptopurine • TMP/SMX—trimethoprim-sulfamethoxazole • 6MMP—methylmercaptopurine nucleotides • 6-TG—6-thioguanine nucleotides • MEMS—Medication Event Monitoring System • CDCI—Chronic Disease Compliance Instrument


Accepted Apr 7, 2008.


Add to CiteULike CiteULike   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Facebook Facebook   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?


This article has been cited by other articles:


Home page
Am Soc Clin Oncol Ed BookHome page
A. H. Partridge, P. M. Kato, and A. DeMichele
Adherence to Oral Cancer Therapies: Challenges and Opportunities
ASCO Educational Book, January 1, 2009; 2009(1): 124 - 128.
[Abstract] [Full Text] [PDF]